

Both the monster and NAR presence is not enough to send you guns blazing throughout the 5 districts where the entirety of the game takes place. As all you do there is walk on linear corridors while the scenes play out with Igor explaining everything like the professor he is.įor most parts, Chernobylite is an fps, but it’s not a complete shooter like say, Metro: Exodus. I don’t know whether it’s intentional by the devs or oversight, because revisiting the simulations would’ve helped in understanding the story better. My only gripe is once you complete a simulation, you can’t run it again Ariadna has no recording mechanism for some reason. It doesn’t solve the mystery but sheds enough light on the plot. Once enough clues are gathered, Ariadna recreates a VR simulation akin to the fractal world inside chernobylite where he can unravel the conspiracy about the state-sponsored chernobylite experiments and NAR, and how Tatyana’s linked to both. Throughout the campaign, you’ll gather photographs, emails, and diary entries, which Igor charts across a board in his room. Igor has a device called Ariadna that allows him to recreate past events based on a certain number of clues and facts. And to escape, you’ve to retrieve your inventory including your Rick ‘n’ Morty, chernobylite-powered portal gun. If you’re shot down by NAR soldiers, you’re captured and sent to their FOB. But all these causality manipulations exist when you die due to natural causes. Good thing, your progression (XP, or the clues you gathered in that mission) does not vanish. This means you open your eyes to a future where you’ve not yet completed the missions tied to the one you’ve deleted, and they will pop up later in the timeline. You can also “forget” a memory and completely erase events from reality. Due to Butterfly Effect, you might wake up to a reality where you’ve fewer team members, more NAR patrols, and a strained relationship with the rest of your team just because you altered your past to look for clues instead of doing what you were told. But a word of warning, as lucrative as correcting your mistakes in the short-term may sound, in the long run (especially in the final heist mission) the effect could be adverse.Ĭhernobylite shows exactly why you don’t give time-traveling powers to a common man.

So when he wakes up the same morning, he’s in a parallel reality with a completely different set of outcomes. On natural death (radioactive poisoning, falling from heights, killed by monsters), Igor’s exposure to the mysterious chernobylite allows his consciousness to travel to a metaphysical world where he can alter his memories. Because then, the game reveals unforeseen levels and mechanics. Where normally I’m a complete nut for Quick Save and Load, Chernobylite is one such game where I suggest playing without loading previous checkpoints. It’s non-linear because of the choice-driven mechanics as well as the fact that you can travel back in time and change your choices. But you don’t get a roster to choose from. And the outcome of almost every decision results in strengthening your rapport with one while worsening it with another.Īs I said, the campaign is non-linear – missions can be completed in any manner.


Even among those on the team, some might leave if your relationship with them gets strained. You might end up convincing all the 5 main NPCs to join your cause, or you may fail to do so with some of them. Chernobylite is heavily plot-driven and therefore your choices will result in branching narratives that will drastically affect your relationship with your team. But there’s a catch, everyone you meet in the Zone has their own agenda and trust will only go so far. Braving all odds, and with the help of an acquaintance Olivier, Igor has to carry out missions everyday to gather everything – raw materials, personnel, tools, and more importantly, information – to see the heist to fruition. Meanwhile, the land around has bore witness to 30 years of chernobylite corruption, spawning monsters from the bowels of hell ravaging the countryside. The main objective of the game is to assemble a team so that Igor can carry out a heist on the Power Plant, which is now under NAR’s jurisdiction, and learn the “truth”.
