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Warblade maneuvers
Warblade maneuvers












warblade maneuvers

You then make a single melee attack against your target, also as part of the maneuver. The DC of this check is the target creature’s AC. You must make a Concentration check as part of this maneuver. With a single attack, you put all the force of your supreme focus into a single, crippling blow. You spot a single fatal fl aw in your opponent’s defenses.

warblade maneuvers

You must use this maneuver before you roll the saving throw. You gain a bonus on that save equal to your initiator level. You can initiate this maneuver any time you would be required to make a saving throw. You steel yourself against an opponent’s spell, drawing on your focus and training to overcome its effect. This maneuver is considered a charge attack when determining if feats and other abilities apply to your attack. After you move, you can also make a melee attack. With this maneuver, you move across the battlefi eld in a blur, pausing only to deliver a ferocious attack.Īs part of this maneuver, make a double move. You combine speed and power into a deadly combination. You spring across the battlefi eld, using your focus and ability to act quickly to make an attack while moving. You must direct all these attacks at a single foe. You continue to make additional attacks, each one with an additional –4 penalty, until you miss or your opponent is reduced to –1 hit points or fewer. If that attack hits, you can make another attack against that opponent with a –8 penalty. You can then make another attack against that foe with a –4 penalty on your attack roll. If that attack hits, resolve your damage as normal. As part of this maneuver, you make a single melee attack against an opponent. Unfortunately, as soon as an attack misses, your tempo breaks, and this delicate maneuver crumbles into a fl urry of wasted motion. If your attack hits, you repeat the same attack again and again at nearly superhuman speed, allowing you to score multiple hits in a blur of activity.

warblade maneuvers warblade maneuvers

In a flashing blur of steel, you unleash a devastating volley of deadly attacks against your enemy, striking it again and again. Prerequisite: Three Diamond Mind maneuvers A result of a natural 1 on your Concentration check is not an automatic failure. You must use this maneuver before you roll the Reflex save. Roll a Concentration check instead of the Reflex save and use the result of that check to determine the save’s success. You can use this maneuver any time you would be required to make a Reflex save. Your mind, rather than your raw reflexes, dictates your defenses. You know that a mix of mental acuity and martial training, along with a strong sword arm, is an unbeatable combination. Other warriors rely on their physical talents. When a spell or other attack strikes you, you move a split second before you are even aware of the threat. Your supreme sense of the battlefield, unmatched martial training, and simple, intuitive sense of danger allow you to act faster than the speed of thought. Concentration is the Diamond Mind discipline’s key skill. The bastard sword (or katana), rapier, shortspear, and trident are this discipline’s favored weapons. Time seems to flow slower to a Diamond Mind initiate. Diamond Mind maneuvers allow a warrior to use her cunning, intellect, and feel for the battlefi eld against her enemies.














Warblade maneuvers