


Pistol Whip Skill ProgressionEach Pistol Whip song is licensed from Kannibalen Records and roughly three to five minutes long. Most people are not a John Wick-level marksman and the built-in modifiers will prove it - just turn Deadeye on with the built-in menu and feel the crushing difficulty of perfectly lining up sights and timing shots just right.If this is too hard, players can activate the Dual-wield mode to add a second gun and riddle the colorful simulation with bullets. They have given it a comfortable comfort rating which seems odd to be as it looks like it could lead to some vr sickness given how fast things move.I also don’t get the whole “mash up of Beat Saber and Superhot” thing people and even the devs say.
#PISTOL WHIP CUSTOM SONGS FULL#
This leads to embodiment (distinct from mere immersion) which is often a component of the best VR games. It’s this bodily movement (the result of necessary near-field spatial awareness) combined with the ‘arms out and shooting’ gameplay which makes Pistol Whip feel unique and not just ‘another rhythm game’.Check back for our full review of Pistol Whip when it launches on PC VR headsets and Oculus Quest on November 7th. As we talked about in our preview of the game, this movement is crucial to creating a rich sense of embodiment:With the incoming bullets, the game forces you to be concerned with your ‘near-field’-it heightens your sense of what’s immediately within arms reach. Especially on the hardest difficulty, Pistol Whip makes you move a unique and fun way.

To give you a sense for what it’s like, we captured 15 minutes of Pistol Whip gameplay using the dual-wield mode on the game’s hardest difficulty:If it isn’t quite clear from the video above, at many points in this gameplay I’m practically down on my knees as I bob and weave to land shots while dodging incoming fire (and I’ll be feeling it in the morning). Master this and you’ll be rewarded with an amplified sense of ‘‘ not found anywhere else in VR.
